5SRW | V-Ray for 3ds Max
Study Program, Lessons & Details
Software version: V-Ray 5/6
Software version: V-Ray 5/6
| Lesson# | 3ds Max from scratch | Duration |
|---|---|---|
| 01 | Introduction - 3ds Max interface | 09' 48" |
| 02 | Objects and how to handle the Viewports | 11' 29" |
| 03 | Selection tools, Layers and Objects Groups | 14' 55" |
| 04 | Objects 1: Move, Rotate, Scale and Pivot Point | 08' 14" |
| 05 | Objects 2: Cloning, Mirroring Objects and Snap Tool | 13' 21" |
| 06 | V-Ray Lights & Standard Camera | 06' 52" |
| 07 | Use the Material Editor and the UVW Map modifier with different mapping types | 10' 03" |
| Lesson# | V-Ray for 3ds Max | Duration |
|---|---|---|
| 01 | Activating V-Ray | 01' 40" |
| 02 | 2 ways to render: Brute Force / Irradiance Map | 09' 49" |
| 03 | V-Ray Sun and V-Ray Physical Camera | 06' 47" |
| 04 | How the V-Ray Light works | 08' 32" |
| 05 | Create a studio light hierarchy | 08' 45" |
| 06 | Fix overexposures with V-Ray Frame Buffer | 02' 36" |
| 07 | How V-Ray IES works | 04' 13" |
| 08 | Start creating V-Ray Materials | 10' 11" |
| 09 | How to light with HDRIs | 03' 52" |
| 10 | Understand Color Mapping / Highlight Compression | 03' 18" |
| 11 | First Light Balance and exposure settings | 05' 03" |
| 12 | Shiny and opaque reflections / Fresnel concept | 06' 42" |
| 13 | How to master DOF – Depth of field | 05' 30" |
| 14 | Photoshop techniques for vintage effects | 05' 09" |
| 15 | Place objects randomly with Ray Fire | 03' 53" |
| 16 | Use HDRI to create nice reflections on small objects | 03' 30" |
| 17 | Photoshop filters to create amazing bump maps | 04' 21" |
| 18 | SpotLights and VRayLights for complex light balance | 10' 32" |
| 19 | How to create/model a photorealistic floor | 04' 19" |
| 20 | Create materials for Carpets and Curtains | 10' 02" |
| 21 | The ‘Sandwich’ technique to control overexposures in Photoshop | 04' 27" |
| 22 | How to create an interior light hierarchy mixing IES and VRayLights | 08' 12" |
| 23 | VRayLight material. Wood and Pool material | 18' 43" |
| 24 | How to composite using two layers of Ambient Occlusion, with flare effects | 12' 37" |
| 25 | Create a light balance for exteriors, using V-Ray in real time | 15' 33" |
| 26 | Handle Fresnel IOR to create photorealistic glass / exteriors | 32' 20" |
| 27 | Use the Render Elements VRayLightSelect / VRayExtraTex (sky replacement) | 36' 11" |
| 28 | Realistic natural light | 13' 12" |
| 29 | Translucency: VRay2Sided Materials and VRay SSS2 | 15' 23" |
| 30 | Have the full control of DOF with f number parameter | 14' 32" |
| 31 | Use VRay Reflections, night effect | 11' 37" |
| 32 | Photographic composition and night balance (exterior) | 15' 29" |
| 33 | How to use VRayCompTex to improve texture details | 18' 32" |
| 34 | VRayFur to easily create amazing grass | 12' 34" |
| 35 | IBL: how to use HDRI maps with a VRay Dome | 19' 53" |
| 36 | Unwrap modifier to map different surfaces | 18' 32" |
| 37 | Fad, Proglow and Vignetting techniques with Photoshop | 12' 02" |
| 38 | Studio lighting setup for toy scenes | 15' 46" |
| 39 | Complex materials using reflection/Glossy maps | 15' 01" |
| 40 | How to use VRayLens controls to create Bloom & Glare | 15' 09" |
| 41 | DNA – Lights and spaces for lighting schemes | Scene |
| 42 | Daylight Loft. VRayportal for natural light / Lighting Scheme | Scene |
| 43 | Natural and bright light in Bonilla Lighting / Lighting Scheme | Scene |
| 44 | Exterior, Winter Villa / Lighting Scheme | Scene |
| 45 | Use VRayLens to get the magic into ‘Magic Room’ / Lighting Scheme | Scene |
| 46 | VRayDome + VRaySky create the magic ‘Lake House’ / Lighting Scheme | Scene |
| 47 | VRaySun + Portal + IES + VRayLight in Black&White interior / Lighting Scheme | Scene |
| 48 | VRaySphere Light and IES in Art Room / Lighting Scheme | Scene |
| 49 | V-Ray NEXT / Photographic features | 06' 16" |
| 50 | Complex primary lighting hierarchy | 10' 32" |
| 51 | Advanced 4-layer Lighting | 10' 04" |
| 52 | Introduce variations with MultiTexture Script and MaterialByElement modifier | 12' 37" |
| 53 | Masks: G-Buffer ID, MultiMatteElement, VRayExtraTex add and VRayDirt map | 07' 23" |
| 54 | Advanced Photoshop management for Render Elements and Post Production | 14' 26" |
Different scenarios, each one explained with the 5SRW Method, using the photographic approach
Lessons and scene for/compatible with V-Ray 5 / NEXT / 3.xx