5SRW | V-Ray for SketchUp
Vray 6, Lessons & Details
Software version: V-Ray 5/6
Software version: V-Ray 5/6
| Lesson# | SketchUp from scratch | Duration |
|---|---|---|
| 01 | Introducing main toolbars in SketchUp | 12' 48" |
| 02 | Learn to navigate in model space and use snapping shortcuts | 14' 00" |
| 03 | How the main tools work to create 3D shapes | 21' 36" |
| 04 | Main elements and how to intersect objects to create new shapes | 16' 20" |
| 05 | Paint bucket – How to apply and create materials | 18' 40" |
| 06 | First architectural modeling – Explore the modelling process on a basic model | 21' 15" |
| 07 | Customize shortcuts to speed up the process and different 3D model visualizations | 17' 20" |
| 08 | Set up a camera to capture the better angles of your project, using perspective options | 17' 00" |
| 09 | Use the sandbox tools to create a topography for your project | 13' 10" |
| 10 | How to install extensions and where to download them | 13' 08" |
| Lesson# | V-Ray for SketchUp | Duration |
|---|---|---|
| 01 | Introduction to V-Ray for SketchUp | 10' 32" |
| 02 | Render setup – Two ways | 10' 11" |
| 03 | V-Ray Sun and V-Ray Physical Camera | 11' 51" |
| 04 | How V-Ray Light works | 17' 06" |
| 05 | Create a studio light hierarchy | 11' 36" |
| 06 | Fix overexposures with V-Ray Frame Buffer | 04' 34" |
| 07 | How V-Ray IES works | 05' 03" |
| 08 | Start creating V-Ray Materials | 13' 42" |
| 09 | How to light with HDRIs | 07' 56" |
| 10 | Understand Color Mapping | 04' 35" |
| 11 | First Light Balance and exposure settings | 11' 01" |
| 12 | Shiny and opaque reflections / Fresnel concept | 12' 10" |
| 13 | How to master DOF – Depth of field | 07' 55" |
| 14 | Photoshop techniques for vintage effects | 05' 09" |
| 15 | Place objects randomly with RayFire (in production for SketchUp) | 03' 53" |
| 16 | Use HDRI to create nice reflections on small objects | 07' 51" |
| 17 | Photoshop filters to create amazing bump maps | 05' 11" |
| 18 | SpotLights and VRayLights for complex light balance | 15' 24" |
| 19 | How to create/model a photorealistic floor | 05' 21" |
| 20 | Create materials for Carpets and Curtains | 06' 17" |
| 21 | The ‘Sandwich’ technique to control overexposures in Photoshop | 04' 27" |
| 22 | How to create an interior light hierarchy mixing IES and VRayLights | 18' 42" |
| 23 | VRayLight material, Wood and Pool material | 22' 04" |
| 24 | How to composite using two layers of Ambient Occlusion, with flare effects | 03' 45" |
| 25 | Create a light balance for exteriors, using V-Ray Real Time (RT) | 15' 19" |
| 26 | Handle Fresnel IOR to create photorealistic glass / exteriors | 24' 06" |
| 27 | Use the Render Elements VRayLightSelect / VRayExtraTex (sky replacement) | 17' 20" |
| 28 | Realistic natural light | 17' 14" |
| 29 | Translucency: VRay2Sided Materials and VRay SSS2 | 19' 04" |
| 30 | Have the full control of DOF with f number parameter | 06' 56" |
| 31 | Use VRay Reflections, night effect | 13' 10" |
| 32 | Photographic composition and night balance (exterior) | 18' 20" |
| 33 | How to use VRaycompTex to improve texture details | 17' 54" |
| 34 | VRayFur to easily create amazing grass | 11' 03" |
| 35 | IBL, how to use HDRI maps with a VRay Dome | 20' 23" |
| 36 | Unwrap modifier to map different surfaces | 16' 43" |
| 37 | Fad, Proglow and Vignetting techniques with Photoshop | 12' 02" |
| 38 | Studio lighting setup for lowkey scenes | 18' 59" |
| 39 | Complex materials using reflection/Glossy maps | 18' 23" |
| 40 | How to use VRayLens controls to create Bloom & Glare | 12' 34" |
| 41 | DNA – Lights and spaces for lighting schemes | 05' 00" |
| 42 | Daylight Loft, VRayportal for natural light / Lighting Scheme | Scene |
| 43 | Natural and bright light in Bonilla Lighting / Lighting Scheme | Scene |
| 44 | Exterior, Winter Villa / Lighting Scheme | Scene |
| 45 | Use VRayLens to get the magic into ‘Magic Room’ / Lighting Scheme | Scene |
| 46 | VRayDome + VRaySky create the magic ‘Lake House’ / Lighting Scheme | Scene |
| 47 | VRaySun + Portal + IES + VRayLight in Black&White interior / Lighting Scheme | Scene |
| 48 | VraySphere Light and IES in Art Room / Lighting Scheme | Scene |
| 49 | Use VRaySun multiplier for Caravaggio Style / Lighting Scheme | Scene |
Different scenarios, each one explained with the 5SRW Method, using the photographic approach
Lessons and scenes compatible with V-Ray 6/5 / NEXT / 3.xx