Curriculum
Course: 5SRW | V-RAY for 3ds Max (English)
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Curriculum

5SRW | V-RAY for 3ds Max (English)

Video lesson

02. Render Settings

CONCEPTS

  • You can render using V-Ray by default, with Brute Force + Light Cache (= BF+LC)
  • You can save time using Irradiance Map + Light Cache (with less precision)
  • You can add VRayDenoiser to clean renders when using BF+LC
  • Progressive and Bucket produce the same result
  • We suggest progressive, especially to get fast previews
  • If you set rendertime =’0′ on Progressive, it renders until it reaches noise threshold = 0.005

 

CONSIDERATION ABOUT GI SETTINGS

Remember that these parameters do not control the “beauty” of your images.
There’s no parameter here capable of producing more realistic neither beautiful images. GI settings are only to control the “definition” of the results. GI could be more or less blurred, a single pixel could be more or less sharpen but this will never affect the beauty of your render.

Beauty depends on other aspects you’ll study in the next lessons, regarding:
concept, framing, lighting, colors and post production.
Especially Lighting, which is the key to success.

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